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📍 Glenndale & Glennstone | 🌌 Gliese 581c | 🛠 Exotic Weapons | 🧥 Exotic Armor
Exotic Rocket Launcher
Mostly Assumed, Useful Launcher Ever Realized.
Mag: 1
Ammo: 4
Hold [X] to swap firing mode. Fires a beacon that marks a location for a delayed barrage of high-damage rockets.
Fires a beacon that marks an area. After a short delay, landmines deploy across the zone. Mines arm after 1.5 seconds and detonate on proximity.
“No, I didn’t write the schematic. I dreamed it. And when I woke up, I drew it in mustard on a ration packet.” — Baylanard
Exotic Linear Fusion Rifle
“One day, minotaur #88, our undying mind will counterpart our technology. Making us great… even better.” — Vex Translation
Mag: 4
Ammo: 24
Precision hits across a full magazine allow you to load a portal round. Allies can teleport mid-range through the resulting portal. Lasts 5 seconds, 35s Cooldown.
Hold [X] after 2 rapid precision kills: fire a short range Blinker round that teleports the user to the hit location. 15s cooldown.
“What if the machine learned not to copy—but to believe?” — Zakk Romletté
Exotic Arc Fusion Rifle
“Tap ‘em, Chief.” — Captain toward Grim Citizen III before going M.I.A.
Mag: 7 (3-burst)
Ammo: 42
Precision hits apply Arc debuff. Third slug chains lightning and refunds ammo on kills.
Little to no charge time. Fires 3 precision Arc slugs with every pull.
“You’ve become something I don’t recognize. You think I’m gonna follow?” “You could’ve walked out alive. But now I’ve gotta fight out.” — Last recorded exchange, Iaco “Captain G.R.I.M.L.O.R.D” Clover
Exotic Kinetic Sniper Rifle
“Never, shall we ever. Never, shall we ever…” — Victim of broken time
Mag: 6
Ammo: 24
During Rinse state, weapon auto-fires from reserves while ADS is held.
4 rapid hits freeze the mag. During that state, shots do not consume mag ammo.
The weapon isn’t broken. It’s recursive. It doesn’t skip steps. It lives them again. And again. And again…